Segments and timelines
Each segment can have its own metadata, timeline, and choices for planning multi-part interactive content.

Interactive video projects use segments and timelines as their structure, keeping shots, video, audio, voice, and branching choices in clear project files in your browser. You can optionally use AI to draft choice points, shot lists, and voice plans; this page focuses on interactive narrative planning, organization, and backup rather than pretending to be a full video editor.
Creation type
Keep story, assets, and runnable output inside one clear project structure that can keep growing with you.
Each segment can have its own metadata, timeline, and choices for planning multi-part interactive content.
Video, visual, and voice assets are registered with logical IDs in assets/index.yml so shot plans stay aligned with files.
Describe choices and subsequent segments in the script so the viewer's actions become part of the story structure.
Prompt workspace
These examples show where the optional AI assistant fits: read the project context and project rules first, then propose drafts, structure, or asset prompts that you can review and edit. Project files still stay local in this browser by default.
Define the creative goal and asset relationships first, then turn prompts into reusable, traceable project material.
01 Design choice points for an interactive video
Good for: Segment goals, choice labels, next segments, and filming or voice needs
Using the current interactive video project's segments and timeline, design three choice points. For each one, specify when it appears, the option labels viewers see, the next segment to open, shots that need filming, and voice lines that need recording. Do not assume a full video editor is available.
02 Turn a short-film idea into a production list
Good for: Shot list, audio assets, branch map, and risks to confirm
Turn this idea into an interactive video project plan: viewers change the ending by choosing different phone messages. Output the segment list, shot list, audio and voice asset logical IDs, choice-point relationships, and questions that must be answered before filming.
03 Create pre-production visual reference prompts
Good for: Prompts for styling, props, mood frames, and shot references
Read the interactive video project's segments, characters, and timeline. Write four image prompts for pre-production references: protagonist styling, key phone prop, night hallway mood, and a branching-ending shot reference. For each one, state its use, composition, lighting, costume or prop details, text and logo exclusions, and a suggested asset logical ID. Do not treat these references as filmed video assets.
04 Review branch risks and production gaps
Good for: Open branches, missing shots, audio gaps, and a pre-production checklist
Check whether the current interactive video's segments, timeline, and choices are complete. List choices without follow-up segments, missing video or audio assets, lines to confirm before voice recording, and the five production risks to resolve first.
How this creation type works, how backups fit in, and where publishing begins.
It fits narrative work built from video clips, voice, timelines, and branching choices, such as interactive shorts and branching stories.
It is especially useful during planning and structure work: map segments, shots, choices, and asset relationships before moving into shooting, editing, or publishing.
Media assets are registered with logical IDs in assets/index.yml, and project files reference shots, video, and voice through those IDs.
Continue exploring other creation types.