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How do I publish a Phaser game exported from GenStory.cc?

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How do I publish a Phaser game exported from GenStory.cc?

If the export contains HTML, JavaScript, CSS, and static assets, deploy it to a static hosting service. Preview it through a local static server first and verify asset paths, input, audio, and first load.

If the export contains HTML, JavaScript, CSS, and static assets, deploy it to a static hosting service. Preview it through a local static server first and verify asset paths, input, audio, and first load.

Important details

  • Confirm the actual state of the current project, browser, device, account, or external service.
  • Preserve an editable backup before migration, deletion, replacement, or publication.
  • Test the workflow with a small non-critical project first.
  1. Identify which copy is the editable source and where it is stored.
  2. Export a recoverable backup before any destructive or cross-device action.
  3. Check the permissions, data scope, cost, and retention rules of third-party services.
  4. Perform the operation on the smallest useful scope.
  5. Reopen, reimport, preview, or run the result to verify it independently.

Common misconceptions

  • Browser-local storage is the same as account-based automatic sync.
  • A deployment bundle is always equivalent to an editable source project.
  • A success notification proves that restoration or production playback works.
  • Every browser, AI model, and hosting environment behaves identically.